3D Concept Art Tips and Tricks #1

Tutorial / 17 June 2018

Hey folks, since I don't do video tutorials (I have crazy anxiety); I wanted to start sharing little tips and tricks I use as a 3d concept artist to speed up my workflow. So first up is terrain!

Like other folks, I'll sometimes build terrain in houdini; which is fantastic and gives a lot of control. But in a lot of cases, I need something faster. The solution? DTM (Digital Terrain Models).

Here's what they look like:



These are satellite images of Mars, and they can all be downloaded in an IMG  format here: https://www.uahirise.org//dtm/

Just click on whatever terrain you want and download these



This will give you the IMG file which you can import into blender. That importer may be on by default or needs to be activated in preferences. 

Your important setting are here. Binning adjusts the quality of the mesh. I almost always use 6x6.

Once imported, you can modify as need be and export in whatever format you need.


And here it is in keyshot with some default material thrown on



Spectrum Venus Buildings WIP

Work In Progress / 09 June 2018

Lil' work in progress form last night 







Spectrum WIP

General / 07 June 2018

Some tests for my Spectrum art: combining toon shading with realistic materials.





WIP Gundam Scene 2

General / 09 May 2018

Decided to go into a Moebius inspired direction! 





WIP Gundam Scene

General / 07 May 2018

Playing with some ideas 




HMS Triglov Material WIP

General / 25 April 2018





rri

Dry Dock WIP

General / 19 April 2018

Evening work in progress







Ship Shader WIP

General / 18 April 2018

Workin on a layered material for my ship concepts to give them that 80s kitbash vibe (Nostromo, Star Wars ships, etc)


  


USG Jamestown materials wip

General / 16 April 2018




Space Carrier WIP

General / 12 April 2018